I'm starting this blog to document and journal my portfolio progress this summer. Here is what I have done prior to starting this blog:
This first image is a Morrigu tank from the Battletech universe. It took me about 10 hours to model.
Next is a level for Team Fortress 2 that I recently finished. It's called koth_barrel_shoot. About 16 hours of work in this.
Here is my unfinished Stone Rhino mech, also from the Battletech universe. I'm about 7 hours in so far.
Development is still on-going for Pod & Rodney as well, an independently developed puzzle game by a friend and I. The image links to it's blog.
The models are done in Maya, and the TF2 level was made in Hammer.
Nice work Andrew, the blog is a great idea!
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Koth Barrel is really fun \o/
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